![]() To share the puppet with rigging with someone else, you use file/export puppet. This will create a 'puppet' in character animator which you then flesh out with rigging. Mesh can be adjusted if you notice errors with your puppet. Save the psd file to disk from photoshop, then start up character animator and use file/import to load the file. Now Add the Draggable area to the areas you want to make draggableĪdd Dangle to other Apendages that move with Gravity You can Do Shoulders, Spine and Sides of Body to keep character rigid Now add the Sticks where you would have ‘Bones’ In Layer you can change the Attach style to HINGE / WELD Think of the Center of Gravity of your characterĪdd Thumbtacks to keep parts in place (if you want it to stay)Īdd Staple to part where it should attach (stacking order is up to you, just remember to think of what you parts you want in front)ĭrag center of Origin (little circle that says Body) to change the Origin Point You have to manually add the triggers to each head □ Heads can also be triggered with Keyboard Triggers Then click Behaviors and the + symbol and choose Head Turner.Įach Head should have a 1 next to it, if not Go back to the TAG Section and look at heads. In this tutorial, we will be discussing about Importing PSD and AI Files in Scene and Arranging Th in Adobe Character Animatorcharacteranimatorcc character. Make the Head Group different in each state by moving the eyes, mouth, nose, etc. From what I know, Adobe Photoshop and Adobe Illustrator are the only two software that support Character Animator files. Copy paste your main head to make different groups, named as follows. ![]() You must have a Head Group at the top of the Hierarchy. Then click the new scene icon at the bottom of the Project panel. ![]() then try opening it up in Photoshop.) If it opens in Photoshop, open Character Animator and then try Importing that same Photoshop file with the new name into Character Animator. Create a puppet in Character Animator from your artwork To create a puppet from a PSD or AI file: Choose File > Import (Command/Ctrl+I). ![]() Unfortunately your Keyboard Triggers and Rigging will be lost on the original head after the change! If you have the Photoshop file, try renaming it and. After saving changes to the file, switch back to Character Animator. Make sure to correctly LABEL your layers in Photoshop first. A copy of the template PSD or AI file is copied to the project folder, imported into the project, added to a new scene, and the PSD or AI file is opened in Photoshop or Illustrator for making changes. ![]()
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